#pragma once
#include "cocos2d.h"
#include "Box2D/Box2D.h"
#include "SimpleAudioEngine.h"
class HelloWorld : public cocos2d::CCLayer
{
public:

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  
    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    // a selector callback
    void menuCloseCallback(CCObject* pSender);
	void menuCloseCallback1(CCObject* pSender);
	void go_1(CCObject* pSender);
	HWND hwnd = GetForegroundWindow();
	void load();
	void logo_(CCObject* pSender);

    // implement the "static node()" method manually
    CREATE_FUNC(HelloWorld);
};
